Monday, 1 June 2009

Night at the Museum 3


Was bored, subconsciously susceptible to marketing and needed an excuse to use Photoshop so came up with this.

The next Night at the Museum film should be set within a Body Worlds exhibition. We can then watch Ben Stiller slowly lose his mind with fear and madness as he witnesses countless flayed corpses screaming in agony and run about :)

Any other good exhibits you think this would work in?

Higher res link here or click on the image.

Thursday, 30 April 2009

Apollo Justice review


I did this for a special project and didn't want it to go to waste. Enjoy!


The first noticeable thing about it is the visuals. The characters are stylized and vibrant, each being very memorable and distinct which draws the player in to the world of Apollo Justice. The backgrounds are also well drawn and very detailed but aren’t cluttered making the player to want to explore them for much needed clues. The animated cut scenes are a new addition to the series but lend themselves well to the experience and often add new ways to look at and solve the mysteries faced by the player.


The audio is very impressive, with an impressive and memorable soundtrack. Each piece of music complements the drama ranging from sombre songs for a tragedy or dramatic pieces for when you are unravelling a witness’s carefully constructed lie. The sound effects are crisp, clear and easily identifiable. The audio is good enough to be incorporated into puzzle solving via several mini games.


The game scores above average for ease of play, as the early levels ease you in to the game mechanics. The advice from the characters is subtle, welcome and never patronizing, so after the first couple of court cases the player is fully up to speed and confident on how to play the game. However there are the occasional unintuitive obstacles that impeded or halted progression, that could only be cleared up with and a guide. The option to save the game practically anywhere makes the game more accessible to players, and enables them to get a quick fix if they have ten minutes to spare.


The game design and content is this games strongest area, with a varied mix of game play between the main investigation and courtroom modes and an assortment of “mini games” too. The investigation part of the game is on par with other games in the point and click genre and is varied enough to retain the players interest but it’s the courtroom section that really shines. It’s unique but not alienating; challenging the player to find flaws in a witness’s statement and expose them with evidence. It manages to by simultaneously cerebral and fun. Being the first game in the series that wasn’t a Gameboy Advance port the game is designed to utilize the NDS's features. Whether it is blowing into the mic to remove fingerprint dust, rotating objects with the stylus to discover clues or the infamous shouting of “objection!” at the right time in court. Each feels natural and not shoehorned in, to enhance the already impressive gameplay.


The length of the game offers the player both quality and quantity. With four expansive chapters there is at least 20 hours worth of content to play through. The game scores well on satisfaction too. All of the aforementioned elements come together to create an experience for the player that both engages and motivates them right till the very end. The mysteries that surround each case are far from linear and a joy to eventually solve. Very few games can match the sense of accomplishment when you discover the truth and slowly build a case that leads to your victory.


It is for all these reasons that I award Apollo Justice: Ace Attorney 20.5 out of 25 (breakdown below):


Visuals 4.0

Audio 4.5

Ease of play 3.5

Game Design/Content 4.5

Satisfaction 4.0


Total 20.5 / 25.0

Sunday, 5 April 2009

Top 10 game list - part 1 of 4

To help get over my writers block for my comic I've decided to keep on writing and put together this list of my personal top 10 games of all time. I've tried to keep it down to 200 words per game to do them justice but to also not waffle. There are spoilers in places, though if you haven't played these games shame on you. Let me know if I forgot anything or if you completely disagree!

10.Monkey Island

A time long, long ago when LucasArts (see what I did there) games were synonymous with quality and not squandered movie licenses they spawned this game. With Zork and Myst already out SMI still managed to make the genre its own with its open ended game play and witty humour.


Throughout, you experience a script that oozes wit and comedy like no other game for the time, with it being very apparent that the writers had a great deal of fun creating it. The in-joke of using a three headed monkey as a constant distraction pays off in spades when you actually encounter one. They also have a laugh at the players expense as when you try and enter an underground cavern only to be greeted with the message "please insert disk #23," "disk #47" and "disk #98." This actually fooled me and my friend as we were royally stuck at the time.


The solution to some of the puzzles are a little obscure and you inevitably find yourself trying every random combination of items in you inventory, but that’s safe to safe of all games in this genre. However once you find the right solution it’s often quite funny and rewarding, with the rubber chicken pulley being a prime example.


The music was catchy to boot and despite the graphical limitations LucasArts squeezed everything they could out to produce a great little world for you and Guybrush Threepwood to bumble around in.

9. Rocket Knight Adventures

A lovingly crafted Mega Drive platformer with a twist. Rocket packs aside it wasn’t the concept that made the game shine but its execution. The game design has a staggering amount of variety and balance that felt familiar but never boring.

You could fire a projectile from your sword but you did much more damage hitting the enemies with the actual blade, creating a perfect risk/reward aspect. The rocket pack element was a nice addition but you were never forced to rely on it, and you would intuitively use it when required.


The levels, bosses and enemies were polished to such a level that really made this game shine, with each one just as memorable as the last. All of this contributed to the story which is effectively a narrative without words – actually any dialogue would have probably ruined things somewhat. I dug up these videos so you can truly see what I’m raving about. Part 1, 2, 3, 4 and 5.


8. Battlefield 2142


A multiplayer FPS set in the 22nd century that has high tech equipment, floating fortresses that you can board and defend, bipedal robots, 4 varied classes each with customisable and unlockable equipment, and orbital bombardments. These might sound like gimmicky USPs that they merely included to put on the back of the box but Dice did some rare things with a game like this that made it totally stand out.


Having studied network-centric warfare in university at the time of playing, I could see and appreciate what Dice had done. They created a visual overlay for that player that let them easily receive, provide and interpret all the information that is important to them, and then empower them and their squad to react accordingly. For example, a tank is coming your way and you don’t have the right gun to kill it. Rather than die in an act of attrition or fruitlessly hide (like with most other games of its ilk), you can still be valuable by “spotting” the tank. Other members nearby are now aware of its presence and can react accordingly. Apply this concept to spotting snipers, incoming aircraft or gaps in the enemy’s line and information is just a deadly as any weapon you carry.


Throw in a point based ranking system where the fastest way to the top is by trying out everything the game has to offer and by joining and staying with a squad, varied games modes (one where you board and assault the enemies flying fortress as you simultaneously defend yours was a breath of fresh air and genius), an easy and intuitive command and control interface if you chose to be the commander and that it was balanced to the point where it was just plain fun, you can easily see why it has remained in my top 10 list.